Tag Match
Classic 6-minute stomp tag match. Jump on heads: most tags wins!

Cute animals, serious competition.
A free-to-play multiplayer platformer. Pick your animal, jump on your rivals' heads and win the match. Easy to learn, hard to master.
Play solo in 1v1 or team up in 2v2 and 3v3. A skill rating matches you with players at your level.
Win to climb through Silver, Gold, Platinum, Diamond and Champion. The best players become Legends.
Quick Play finds you an online match in seconds. No internet? Play offline against bots.
Classic 6-minute stomp tag match. Jump on heads: most tags wins!
Your team against theirs in 1v1, 2v2 or 3v3. Every match you finish counts toward your rank.
Steal the enemy flag and bring it home! First to 3 captures wins.
Collect gold and grow your backpack. Fall and you scatter it all! Richest wins.
Tag match over the shoulder: run, jump and stomp across a 3D arena.
Tag match seen from above. Jump and stomp from height in a 3D arena.
Hold the lab, then press the big button to send everyone outside for a time-out! A tribute to Half-Life's Crossfire.
Run as far as you can on an auto-scrolling map, then try to beat your best distance.
Subscribe to mods built by the community — every Workshop entry is curated for family safety. New official mods land monthly, free on every platform.
Add friends with a friend code, team up in a party and search together. Or share one screen on the couch.
Find an online match in seconds.
Share your friend code, invite friends to your party and search as a team.
Create a lobby, or browse games and join by code.
Up to 4 players on one screen, with keyboards and controllers.
No internet? Play offline against bots.
Lost your connection? You have 60 seconds to jump back into the match.
Phone, tablet, PC or Mac: everyone plays together in the same match.
On Steam, with keyboard, mouse or controller.
Touch controls laid out for big screens.
A compact HUD made for phones.
Frog, fox, duck, otter and many more. 90 animals and 12 hats to mix and match. Purchases are cosmetic only, so there is no pay to win.
Open chests from ranked matches, Sanctuary rescues and friend invites to find new animals and hats.

Frog
Fox
Panda
Red Panda
Tiger
Koala
Penguin
Rabbit
Dog
CatBuild a team of runners, flyers and swimmers and send them on Flood Rescue, Wildfire Response and Storm Watch missions. Rescues earn points toward your next chest, and playing matches speeds missions up.
Child safety is at the heart of Leap of Legends. We ask for a date of birth once, on first launch, and the protections apply automatically.
No ads, and no third-party advertising SDKs in the game.
A one-time age check turns on child-safe mode for players under 13.
Turns off voice chat and purchases, and uses kid-friendly words and effects.
There is no text chat. Players meet by leaping, bouncing and racing.
Friends add each other with a private friend code. Nobody can look a player up.
Purchases are optional and cosmetic. There is no pay to win.
I spent twenty years in executive jobs before quitting to make games full time. That kind of pivot takes a safety net — and not everyone gets one.
So as I figure out solo indie dev (and full-time dad), I'm open-sourcing the tools I'd have wanted to find on day one. Take what's useful. Pass it on.
A complete design system for Unity's UI Toolkit (UXML/USS). Tokens, components, prebuilt screens, and mobile-aware overrides, battle-tested in Leap of Legends.
sinanata/unity-ui-toolkit-design-system
Runtime mesh fracturing for Unity. Voronoi splits that preserve skinning so animated meshes shatter mid-pose — the destructible effects from Leap, packaged for reuse.
sinanata/unity-mesh-fracture
One command builds your Unity game for Windows, macOS, iOS, and Android in parallel. Local-first, no CI required — saves an indie dev hours per release.
sinanata/unity-cross-platform-local-build-orchestrator
Bake any 3D animated character into a sprite atlas at game start, then render as a flat textured quad — multi-row, multi-yaw, async GPU readback. The trick that keeps Leap's animals cheap on mobile.
sinanata/unity-3d-to-sprite-baker
Render any prefab to a Texture2D at runtime — static frames, yaw-rotation, or animator-clip thumbnails. Async GPU readback and lazy-load tiles keep cosmetic shelves smooth on mobile.
sinanata/unity-prefab-thumbnail-renderer
Yes. The whole game is free on every platform. Purchases are optional and cosmetic only, so nobody can buy an advantage.
Queue for 1v1, 2v2, 3v3 or all three. Your first few matches are trials that set your starting rank. Win to climb from Bronze through Silver, Gold, Platinum, Diamond and Champion; the best players become Legends.
Every match earns a chest: Silver for a win, Bronze otherwise (very short matches earn nothing). Leaving a match counts as a loss and locks Ranked for a while. If a player drops, an AI plays for them until they come back.
Yes. A one-time age check on first launch turns on child-safe mode for players under 13: voice chat and purchases are off, and the game uses kid-friendly words and effects. Nobody has text chat, and friends connect only by friend code.
Yes. A Steam player on Windows can play the same lobby with an iPad player and an Android player at the same time. Matchmaking happens through our cross-platform service, not Steam-only.
Yes. On Windows and Mac every part of the game works with a controller, Xbox and PlayStation pads included.
No sign-up wall. On Steam you sign in with Steam; on iOS with Apple ID; on Android with Google Play Games — all silent, no extra forms. Cosmetics sync across your devices automatically.
A Windows PC or a Mac with macOS 12 or later (on Steam), an iPhone or iPad with iOS 15 or later, or an Android device with Android 8.0 or later. The iPhone and iPad download is about 350 MB.
Free to play on Windows, Mac, iOS and Android.
Free to play · No ads · Cross-play on every device